// Written in the D programming language. /++ + Authors: KanzakiKino + Copyright: KanzakiKino 2018 + License: LGPL-3.0 ++/ module w4d.util.vector; import gl3n.linalg; /// If Horizon is true, returns x, else, returns y. ref getLength ( bool Horizon, V ) ( return ref V vec ) { static if ( Horizon ) { return vec.x; } else { return vec.y; } } /// If Horizon is true, returns y, else, returns x. ref getWeight ( bool Horizon, V ) ( ref V vec ) { return vec.getLength!(!Horizon); }